Talk with co-worker on External Partnership pipelines and workflows for Battlefield 2042. We dicuss our hybrid approach at EA DICE, which combines co-dev with traditional outsourcing
What do we mean when we talk about Realism and Stylization? In this talk we will discuss the key aspects of what makes realism look and feel real in games, and explore the unique qualities of stylization and how it differs, while also being based in realism. (Same talk was given during the dutch game award 2023.
Lecture aimed towards student, portfolio cretaions and tips regarding job hunting. Lecture were held together with coworker Karin Bruér
In this talk we will explore efficient techniques for game asset creation that can help you with the process of creating 3d for Game Jams, as well as Prototyping.
The talk will focus on the use of simple methods and styles to make something stunning and visually appealing, without it being time consuming
What do we mean when we talk about Realism and Stylization? In this talk we will discuss the key aspects of what makes realism look and feel real in games, and explore the unique qualities of stylization and how it differs, while also being based in realism. (same talk was given during DevGamm 2023 earlier the same year).
Behind the scenes of Apex Construct, showing the process of creating the world and style of the game.
A podcast for Artstation, discussing career development, internships, being part of the art community and learning.
Invited to be part of a Podcast panel, dicussing the importance of diversity and inclussion in games.
A podcats exploaring different subjects, I was invited to talk about my journey and the games industry.
Invited to have a chat with Alex Beddow, talking about women in games, mental health in the industry and portfolio trends.
Stream recording from twitch, showcasing how I took an existing conept art to final model. Four part stream, all available on youtube.
Stream recording from 2019, showcases how I took an existing concept from blockout, sculpt, texturing to final rendering.
Stream recording from 2020 showing how I took the doctor's saddle bag references and turned into a mini diorama. The stream went on for 19 sessions.