I started working at EA DICE May 2018 during the mid-production of Battelfield V.
My daily tasks and responsibilities as 3D Artist included but were not limited to:
• Model and texture assets and props for various multiplayer maps
• Create destruction for props and assets
• Import and do tech set up in Frostbyte Engine as well as testing and reviewing
• Feedback seesion in-house
• Workflow and Pipeline R&D
• Write and update in-house documentation on workflow and pipelines
Below are a small selection from some of the models and textures I made for Battlefield V.
These assets are a collaborative team effort across multiple disciplines, in-house and outsourcing. My part has involved the creation of the store fronts.
All levels/maps have been a collaborative team effort across multiple disciplines, in-house and outsourcing.
Parts of my tasks and responsibilities included but were not limited to; Storefront creation and polish of textures, meshes, lods, collision, destruction and technical set ups as well as optimization.
Radio and transmitter antenna with alarm installation, created for the single player experience
All levels/maps have been a collaborative team effort across multiple disciplines, in-house and outsourcing.
Parts of my tasks and responsibilities included but were not limited to; Polish of textures, meshes, lods, collision, destruction and technical set ups as well as creating tiling textures and optimization.
©2018 Electronic Arts Inc. The DICE logo and Battlefield V are trademarks of Electronic Arts Inc.