I have been in the industry since 2014, where my journey began in Amsterdam as a Intern at the Playstation 4 game Horizon: Zero Dawn. I later got hired there at Guerrilla Games and stayed there for two years working as an Asset Artist.

Before my journey in Amsterdam, I was a student at two different game related educations. After studying at Uppsala University, taking my Bachelor’s degree in Game Design, I realised I had more interested in Art. Which is why I enrolled in a higher vocational education in game art at Futuregames. While studying at Futuregames I had remote internship for Teotl Studios, working closely with Hourences at The Solus Project, a survival and exploration experience with VR-support.

I have returned multiple times to Futuregames and Uppsala University as either a guest lecturer, course teacher or jury.

After my work at Guerrilla Games I took some time off, traveling in Asia to later return to Sweden to freelance for Really Interactive AB on on the VR game/demo Toran. I continued my adventure of exploring VR development at Fast Travel Games, releasing the VR game Apex Construct for Playstation 4, Oculus Rift and Vive.

I’m currently working at EA DICE as a Lead 3D Artist.

EA DICE (Jan 2019  - Current) Stockholm, Sweden

Battlefield V - Live

Lead 3D Artist

• Manage and create benchmark for library

• Manage libraries and resources

• Workflow and Pipeline R&D

• Write and update documentation

• Feedback seesion in-house and outsourcing

• Model and texture assets and props

• Create destruction for props and assets

• Import and export asset

• Test, review and create lods and collisions


Kim Aava

Lead 3D Artist / Streamer / Speaker



 Stockholm, Sweden



EA DICE (May 2018 - December 2018) Stockholm, Sweden

Battlefield V

3D Artist

• Model and texture assets and props

• Create destruction for props and assets

• Import and export asset

• Test, review and create lods and collisions

Fast Travel Games (March 2017 - March 2018) Stockholm, Sweden

Apex Construct (VR Game)

3D Artist

• 3D Concept Design

• Create modular environments

• Model, texture and design weapons, hero props and characters

• Lighting and level art



Freelance (December 4th - Jan 22nd) 5 Week

Environment Art Teacher 

• Preparing lectures and assignments

• Live demostrations of tools and techniques

• Giving feedback on milestone hand-ins

• Feedback sessions in class

Really Interactive AB - Toran (VR Game)

Freelance (Jan 2017 - Feb 2017) Stockholm, Sweden

Asset and Environment Artist

• Concept and design environments

• Model, texture, implement asset and build environment

• Design, model and texture hero props

Guerrilla Games (Jun 2015 - Jul 2016) Amsterdam, The Netherlands

Horizon: Zero Dawn

Junior Asset Artist

• Create benchmark asset for outsorcing

• Manage feedback for outsourcing

• Create asset from concapt art through a pbr pipepline

• Import and export asset

• Test, review and create lods and collisions

Guerrilla Games (Oct 2014 - May 2015) Amsterdam, The Netherlands

Horizon: Zero Dawn

Environment Intern

Before working as an Asset Artist I was an intern at Guerrilla Games

• Create speedmodels

• Import and export assets

• Populate the world with assets

• Build environment with provided modular assets

Teotl Studios (Jul 2014 - Nov 2014) Remote

The Solous Project

Environment Intern Remote

• Creating moudlar environment and textures

• Creating props and textures

Might And Delight (Sept 2013 - Nov 2013) Stockholm, Sweden

Canned project

2D Art Internship

• UI 2D art rendering

• Texturing


Futuregames (Nov 2013 - August 2015)

Higher Vocational Education,  3D Graphics

Stockholm, Sweden

Campus Gotland, Uppsala University ( August 2010 - June 2013)

Bachelor's degree in Game design and Graphics

Gotland, Sweden


LevelUp Rome (May 9th-12th 2019)

Developer Conference, Rome

Speaker during one of the days, held a talk "Stylized vs Realism" version 2.0 for student and other developer. I was also invited to do portfolio reviews of students.

Women in Games Breakfast Lecture ( Nov 2018)

Breakfast Lecture at EA DICE, Stockholm

I was invited to do a breakfast talk, the location were at EA DICE in Stockholm. This was the first time I held the "Stylized vs Realism" talk, that I later wrote a summary of in an article due to the popularity.