Stockholm, Sweden
My journey in the industry began in 2013, I had just graduated from uppsala University with a Bachelor Degree in Game Design, and set out on my first internship with Might & Delight - a small indie studio situated in Stockholm. Meanwhile I also enrolled in a Vocational Education at Futuregames to specalise in 3D and started working as an intern and contractor on the game The Solus Project that was led by one of my teacher at that time. I didn't stay long however as I embarked on an exciting internship at Guerrilla Games in Amsterdam, contributing to the critically acclaimed PlayStation 4 title, Horizon: Zero Dawn. After being hired full-time, I spent two years honing my skills as an Asset Artist, immersing myself in the artistry and technical intricacies of game development as well as outsourcing collaboration.
Throughout my career, I've had the privilege of returning to both Futuregames and Uppsala University as a guest lecturer, course teacher, and jury member, sharing my knowledge and experiences with the next generation of game developers.
At the end of 2016 I returned to Stockholm and did some freelance for Really Interactive on their VR project Toran at the beginning of 2017, before I took a role as a 3D Artists at Fast Travel Games. There I continued venturing into VR development, making 3d concepts, environment, lighting and so on for the game Apex Construct.
In 2018, I joined the talented team at EA DICE, where I took on the role of Lead 3D Artist. During my time there, I had the opportunity to contribute to blockbuster titles such as Battlefield V and Battlefield 2042 and their live services. Before I left EA DICE I contributed to my last Battlfield (yet to be released) as a Principal Environment Artist. I spearheaded efforts to ensure the smooth execution of pre-production, established robust pipelines, and provided comprehensive documentation for onboarding purposes.
As of the beginning of 2024, I've embarked on a new adventure as an Art Director at Toca Boca, where I'm excited to bring my expertise and creative vision to life in a whole new way. I'm thrilled to be part of a team dedicated to crafting imaginative worlds and memorable experiences for kids
When I'm not busy working, you can find me exploring the great outdoors, riding my motorcycle, or indulging in my love for travel and adventure.
(Jan 2024 - Current) Stockholm, Sweden
Toca Boca Days
Tasks include but are not limited to the following:
(Jan 2023 - Jan 2024) Stockholm, Sweden
Battlefield New (not released yet)
Mentorship
Supports the team in production related issues and questions, lending their craft expertise to supplement the lead artist's management focus.
Creates, delegates and maintains tutorials, best practices and other learning materials relevant to the project and the domain.
Creates and holds presentations and shares craft learning, establishing cross disciplinary understanding while also encouraging and creating possibilities for others to share.
(Jan 2019 - Dec 2022) Stockholm, Sweden
Battlefield V - Live & Battlefield 2042 + Live
(May 2018 - December 2018) Stockholm, Sweden
Battlefield V
(March 2017 - March 2018) Stockholm, Sweden
Apex Construct (VR Game)
(Jun 2015 - Jul 2016) Amsterdam, The Netherlands
Horizon: Zero Dawn
(Oct 2014 - May 2015) Amsterdam, The Netherlands
(Jul 2014 - Nov 2014) Remote
The Solous Project
(Sept 2013 - Nov 2013) Stockholm, Sweden
Unnanounced Project
Infinite Dimension Games (3d printing comapny)
Freelance 2022 - (current), remote work
Sculpting Artist
Really Interactive AB - Toran (VR Game)
Freelance (Jan 2017 - Feb 2017) Stockholm, Sweden
Asset and Environment Artist
GDS (Game Developer Summit) 2024 (15-16th Feb 2024)
Boracay, Philippines
Delivered the same talk as during XDS together with a co-worker
XDS (External Developer Summit) 2023 (Sept 5- 8th 2023)
Vancouver, Canada
I had a talk together with a co-worker on external development during Battlefield 2024
Dutch Game Awards 2023 (October 4th, 2023)
Hilversum, The Netherlands
I had the same talk as during DevGamm, Stylized vs Realism
DevGamm 2023 Vilnius (June 20-21st 2023)
Vilnius, Lithuania
Stylized vs Realism talk, a newer version made from the previous older talk and article about the same subject
Nordic Game Jam 2023 (April 13-16th 2023)
Copenhagen, Denmark
Talk oriented towards beginners and students, how to make fast prototypes and game jam art using 3d.
NICHE 2019
Student lecture, South West College
Dublin, Ireland
Talk oriented towards student portfolio and how to get started in the industry. Also had 1-1 portfolio reviews
LevelUp Rome (May 9th-12th 2019)
Developer Conference, Rome
Speaker and portfolio reviews. Stylized vs Realism talk version 2.0
I was also invited to do portfolio reviews of students.
Women in Games Breakfast Lecture (Nov 2017)
EA DICE, Stockholm
Breakfast talk at EA DICE, Stylized vs Realism. The lecture later became an
article at lv80.
Gotland University Guest Lecturer 2019
Gotland, Sweden
Guest lecturer, talk oriented towards
student regarding career prog
Stockholm VR Meetup #14
February 2018, Stockholm, Sweden
Behind the scenes of Apex Construct, showcasing the art process
Gotland University Alumni days 2017
Gotland, Sweden
Guest lecturer together with a colleague, portfolio and job hunting lecture
Futuregames
Freelance (December 4th - Jan 22nd) 5 Week
Environment Art Teacher
Futuregames (Nov 2013 - August 2015)
Higher Vocational Education, 3D Graphics
Stockholm, Sweden
Campus Gotland, Uppsala University( August 2010 - June 2013)
Bachelor's degree in Game design and Graphics
Gotland, Sweden