ABOUT

BIO & RESUMÉ

Biography


I have been in the industry since 2014, where my journey began in Amsterdam as a Intern at the Playstation 4 game Horizon: Zero Dawn. I later got hired there at Guerrilla Games and stayed there for two years working as an Asset Artist.


Before my journey in Amsterdam, I was a student at two different game related educations. After studying at Uppsala University, taking my Bachelor’s degree in Game Design, I realised I had more interested in Art. Which is why I enrolled in a higher vocational education in game art at Futuregames. While studying at Futuregames I had remote internship for Teotl Studios, working closely with Hourences at The Solus Project, a survival and exploration experience with VR-support.


I have returned multiple times to Futuregames and Uppsala University as either a guest lecturer, course teacher and jury.


After my work at Guerrilla Games I took some time off, traveling in Asia to later return to Sweden to freelance for Really Interactive AB on on the VR game/demo Toran. I continued my adventure of exploring VR development at Fast Travel Games, releasing the VR game Apex Construct for Playstation 4, Oculus Rift and Vive.


I’m currently working at EA DICE as a Lead 3D Artist.

Kim Aava

Lead 3D Artist / Streamer / Speaker

Email:

From:    

 Stockholm, Sweden

EA DICE (Jan 2019  - Current) Stockholm, Sweden


Battlefield V - Live and New Battlefield


Lead 3D Artist


• Manage and lead a team of 10 people in a centralized art department.
• Participate and drive meetings, reviews and planning sessions for the immediate team and the wider 3d craft.
• Inspire, mentor other artists in best practices, pipeline and workflows as well as soft skills such as planning and time management.
• Work closely with tech art and directors for improving pipelines and workflows across the studio projects.
• Drive R&D efforts and innovations for the art craft as well as develop pipeline and workflows.
• Work with tech and art directors for delivering environment up to performance and art directions.
• Manage in-house libraries and resources
• Managing and updating documentations for internal tools, software and best practices.
• Drive feedback session in-house and external partner artists.


WORK EXPERIENCE

EA DICE (May 2018 - December 2018) Stockholm, Sweden


Battlefield V


3D Artist


• Model and texture assets and props
• Create destruction for props and assets
• Import and export asset
• Test, review and create lods and collisions
• Write documentation of inhouse tools and best practices
• Develop pipeline for general 3d asset production workflow for inhouse and outsourcing


Fast Travel Games (March 2017 - March 2018) Stockholm, Sweden


Apex Construct (VR Game)


3D Artist


• 3D Concept Design
• Create modular environments
• Model, stylized texturing and design weapons, hero props and characters
• Lighting and level art placement


Guerrilla Games (Jun 2015 - Jul 2016) Amsterdam, The Netherlands

Horizon: Zero Dawn

Junior Asset Artist


• Create benchmark asset for outsorcing

• Manage feedback for outsourcing

• Create asset from concapt art through a pbr pipepline

• Import and export asset

• Test, review and create lods and collisions


Guerrilla Games (Oct 2014 - May 2015) Amsterdam, The Netherlands

Horizon: Zero Dawn

Environment Intern


Before working as an Asset Artist I was an intern at Guerrilla Games


• Create speedmodels

• Import and export assets

• Populate the world with assets

• Build environment with provided modular assets

Teotl Studios (Jul 2014 - Nov 2014) Remote

The Solous Project

Environment Intern Remote

• Creating moudlar environment and textures

• Creating props and textures


Might And Delight (Sept 2013 - Nov 2013) Stockholm, Sweden

Canned project

2D Art Internship

• UI 2D art rendering

• Texturing


FREELANCE

Really Interactive AB - Toran (VR Game)

Freelance (Jan 2017 - Feb 2017) Stockholm, Sweden

Asset and Environment Artist


• Concept and design environments

• Model, texture, implement asset and build environment

• Design, model and texture hero props


ACADEMIC WORK

Futuregames

Freelance (December 4th - Jan 22nd) 5 Week

Environment Art Teacher 


• Preparing lectures and assignments

• Live demostrations of tools and techniques

• Giving feedback on milestone hand-ins

• Feedback sessions in class



EDUCATION

Futuregames (Nov 2013 - August 2015)

Higher Vocational Education,  3D Graphics

Stockholm, Sweden


Campus Gotland, Uppsala University ( August 2010 - June 2013)

Bachelor's degree in Game design and Graphics

Gotland, Sweden


SPEAKER

NICHE 2019
Student lecture, South West College
Dublin, Ireland
Talk oriented towards student portfolio and how to get started ion the industry. Also had 1-1 portfolio reviews


LevelUp Rome (May 9th-12th 2019)

Developer Conference, Rome

Speaker and portfolio reviews. Stylized vs Realism talk version 2.0

I was also invited to do portfolio reviews of students.


Women in Games Breakfast Lecture (Nov 2017)

EA DICE, Stockholm

Breakfast talk at EA DICE, Stylized vs Realism. The lecture later became an
article at lv80.


Gotland University Guest Lecturer 2019
Gotland, Sweden
Guest lecturer, talk oriented towards
student regarding career prog


Stockholm VR Meetup #14
February 2018, Stockholm, Sweden
Behind the scenes of Apex Construct, showcasing the art process


Gotland University Alumni days 2017
Gotland, Sweden
Guest lecturer together with a colleague, portfolio and job hunting lecture


ARTICLES AND PODCASTS

HONORS AND RECOGNITIONS

SHIPPED GAMES

PROGRAMS