This environment is made within the scope of 3 weeks duringmy last period at Futuregames, the purpose was to experiment with PBR rendering in Unreal 4 and vfx.Putting an emphasis on making the environment look futuristic, a major part of the work went into creating animated hologram projections and having monitors that display various of information.1 (1024 x 1024) normal map and color nodes are used to create the whole environment. Holograms are create in material editor with different masking and channels (RGBA).Lightmaps are created in 3DSMax by adding a second uv channel. Everything (including effects) are made by me.
These are textures used for the hologram shaders. I used the different channels (R,G,B & Alpha) for various patterns and masks.