| Kim Aava © 2015|  
PROFESSIONAL PERSONAL ABOUT
WATER ANALYSIS CENTER - Spring 2014
This environment is made within the scope of 3 weeks duringmy last period at Futuregames, the purpose was to experiment with PBR rendering in Unreal 4 and vfx. Putting an emphasis on making the environment look futuristic, a major part of the work went into creating animated hologram projections and having monitors that display various of information. 1  (1024 x 1024) normal map and color nodes are used to create the whole environment. Holograms are create in material editor with different masking and channels (RGBA). Lightmaps are created in 3DSMax by adding a second uv channel. Everything (including effects) are made by me.
These are textures used for the hologram shaders. I used the different channels (R,G,B & Alpha) for various patterns and masks.