Highpoly sculpted environment, baked with xnormal and rendered in Marmoset Toolbag 2.
Models
This environment was made over the course of 3 weeks in 2014 when I was a student at Futuregames. The goal was to experiment with sculpting, highpoly meshes with Zbrush, retop the meshes into low poly object and bake normal maps. The retop is done with Maya’s retopology tool and the normal map baking with Xnormal. The textures are done with Photoshop and details in dDo. Everything is made by me, including the concept.