| Kim Aava © 2015|  
Early stage of ice environment
Example of props (cellphone/computer made by another artist)
I was working remotely as an Environment and Asset art intern at The solus Project during July 2014 and continue to freelance for the game during a short period of my internship at Guerrilla Games. My contribution and tasks were: Create props from start to finish (highpoly, low poly, uv, textures). Responsible for creating moudlar pieces for the ice environment. Create basic materials in Unreal 4. Export and import assets in Unreal 4 as well as aply material.