I was working remotely as an Environment and Asset art intern at The solus Project during July 2014 and continue to freelance for the game during a short period of my internship at Guerrilla Games.
My contribution and tasks:
• Create props from start to finish (highpoly, low poly, uv, textures).
• Responsible for creating moudlar pieces for the ice environment.
• Create basic materials in Unreal 4.
• Export and import assets in Unreal 4 as well as aply material.
Early stage of ice environment, ice models and snow material made by me. Rock materials and models made by another artist.
A selection of props made for The Solous Project, computer made by another artist.
© 2017 Kim Aava | Offical portfolio