| Kim Aava © 2015|  
WORK EXPERIENCE Guerrilla Games - Horizon Zero Dawn 1st October 2014 - 28th August 2016 Junior Asset Artist Create benchmark asset for outsorcing Manage feedback for outsourcing Create asset from concapt art through a pbr pipepline Import and export asset Test, review and create lods and collisions Environment & Asset Art Intern (In-house) Create speedmodels for outsorcing and as first pass in game Populate the world with assets Build environment with provided modular assets Teotl Studios - The Solus Project July 2014 - November 2014 3D Artist Intern + Freelance (Remote) Internship as a 3D environment artist at the game Solus. Create and import props into unreal 4 Create modular enviornment and make simply material shaders Might & Delight - Cancelled Project September 23rd 2013 - November 2013 3D Artist Intern Working as a 3D & 2D Artist on an unannounced protoype. Character concepts, 3D models, unwrapping, hand painted texturing, building world in unity. Concept and render 2D UI in photoshop EDUCATION Futuregames 3D Graphics September 2013 - August 2015 Stockholm, Sweden Bachelor's degree in Game design and Graphic August 2010 - June 2013 Gotland University, Sweden GAMES Horizon: Zero Dawn (2017) The Solus Project (2016)
My name is Kim Aava, an aspiring 3D Artist currently based in Stockholm, Sweden. I recently had the honour to work for Guerrilla Games  in Amsterdam as an Junior Asset Artist on Horizon Zero Dawn for Playstation 4, to be released end of February 2017. Before working at Guerrilla Games I was a student at Futuregames, which is a two year long higher vocational education in game art. While studing at Futuregames and starting my internship at Guerrilla, I did a remote intenship for Teotl Studios, own by Hourences. I worked at the title The Solus Project, a survival and exploration experience with VR Support, released on Steam 2016.
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Polycount - Monthly recap - 2014 Deviantart - Daily Deviation (featured on front page) - 2013
Jury at Gotland Game Conference 2016