ABOUT

BIO & RESUMÉ

Biography


I have been in the industry since 2014, where my journey began in Amsterdam as a Intern at the Playstation 4 game Horizon: Zero Dawn. I later got hired there at Guerrilla Games and stayed there for two years working as an Asset Artist.


Before my journey in Amsterdam, I was a student at two different game related educations. After studying at Uppsala University, taking my Bachelor’s degree in Game Design, I realised I had more interested in Art. Which is why I enrolled in a higher vocational education in game art at Futuregames. While studying at Futuregames I had remote internship for Teotl Studios, working closely with Hourences at The Solus Project, a survival and exploration experience with VR-support.


I have returned multiple times to Futuregames and Uppsala University as either a guest lecturer, course teacher or jury.


After my work at Guerrilla Games I took some time off, traveling in Asia to later return to Sweden to freelance for Really Interactive AB on on the VR game/demo Toran. I continued my adventure of exploring VR development at Fast Travel Games, releasing the VR game Apex Construct for Playstation 4, Oculus Rift and Vive.


I’m currently working at EA DICE as a 3D Art and Outsourcing Lead.


WORK EXPERIENCE

EA DICE (Jan 2019  - Current) Stockholm, Sweden


Battlefield V - Live


3D Art and Outsourcing Artist


• Manage and create benchmark for library

• Manage libraries and resources

• Workflow and Pipeline R&D

• Write and update documentation

• Feedback seesion in-house and outsourcing

• Model and texture assets and props

• Create destruction for props and assets

• Import and export asset

• Test, review and create lods and collisions


Kim Aava

3D Art and Outsourcing Lead

Email:

From:    

 Stockholm, Sweden

SHIPPED GAMES

PROGRAMS

EA DICE (May 2018 - December 2018) Stockholm, Sweden


Battlefield V


3D Artist


• Model and texture assets and props

• Create destruction for props and assets

• Import and export asset

• Test, review and create lods and collisions


Fast Travel Games (March 2017 - March 2018) Stockholm, Sweden


Apex Construct (VR Game)


3D Artist


• 3D Concept Design

• Create modular environments

• Model, texture and design weapons, hero props and characters

• Lighting and level art


Freelance


Futuregames

Freelance (December 4th - Jan 22nd) 5 Week

Environment Art Teacher 


• Preparing lectures and assignments

• Live demostrations of tools and techniques

• Giving feedback on milestone hand-ins

• Feedback sessions in class


Really Interactive AB - Toran (VR Game)

Freelance (Jan 2017 - Feb 2017) Stockholm, Sweden

Asset and Environment Artist


• Concept and design environments

• Model, texture, implement asset and build environment

• Design, model and texture hero props


Guerrilla Games (Jun 2015 - Jul 2016) Amsterdam, The Netherlands

Horizon: Zero Dawn

Junior Asset Artist


• Create benchmark asset for outsorcing

• Manage feedback for outsourcing

• Create asset from concapt art through a pbr pipepline

• Import and export asset

• Test, review and create lods and collisions


Guerrilla Games (Oct 2014 - May 2015) Amsterdam, The Netherlands

Horizon: Zero Dawn

Environment Intern


Before working as an Asset Artist I was an intern at Guerrilla Games


• Create speedmodels

• Import and export assets

• Populate the world with assets

• Build environment with provided modular assets

Teotl Studios (Jul 2014 - Nov 2014) Remote

The Solous Project

Environment Intern Remote

• Creating moudlar environment and textures

• Creating props and textures


Might And Delight (Sept 2013 - Nov 2013) Stockholm, Sweden

Canned project

2D Art Internship

• UI 2D art rendering

• Texturing


EDUCATION

Futuregames (Nov 2013 - August 2015)

Higher Vocational Education,  3D Graphics

Stockholm, Sweden


Campus Gotland, Uppsala University ( August 2010 - June 2013)

Bachelor's degree in Game design and Graphics

Gotland, Sweden


HONORS AND RECOGNITIONS

© 2019 Kim Aava | Offical portfolio