ABOUT

BIO & RESUMÉ

Biography

 

I'm a 3D Asset and Environment Artist and I recently had the honour to work at Guerrilla Games in Amsterdam as an Asset Artist for the Playstation 4 game Horizon: Zero Dawn. Before my journey in Amsterdam began I was enrolled in a higher vocational eductaion in game art at Futuregames.

 

While studing at Futuregames I had remote internship for Teotl Studios, working closely with Hourences at The Solous Project, a survival and exploration experience with VR-support.

 

After a backpacking trip in Asia, I'm now situated in Stockholm, Sweden working with VR development, where I have been freelancing for Really Interactive AB on Toran and currently working at Fast Travel Games on a unnanounced project.

 

WORK EXPERIENCE

Fast Travel Games (Mars 2017 - Current) Stockholm, Sweden

 

Unannounced

 

3D Artist

 

• 3D Concept Design

• Create modular environments

• Model, texture and design weapons, hero props and characters

• Lighting and level art

 

Freelance (Jan 2017 - Feb 2017) Stockholm, Sweden

 

Really Interactive AB - Toran (VR Game)

 

Asset and Environment Artist

 

• Concept and design environments

• Model, texture, implement asset and build environment

• Design, model and texture hero props

 

Guerrilla Games (Jun 2015 - Jul 2016) Amsterdam, The Netherlands

Horizon: Zero Dawn

Junior Asset Artist

 

• Create benchmark asset for outsorcing

• Manage feedback for outsourcing

• Create asset from concapt art through a pbr pipepline

• Import and export asset

• Test, review and create lods and collisions

 

Guerrilla Games (Oct 2014 - May 2015) Amsterdam, The Netherlands

Horizon: Zero Dawn

Environment Intern

 

Before working as an Asset Artist I was an intern at Guerrilla Games

 

• Create speedmodels

• Import and export assets

• Populate the world with assets

• Build environment with provided modular assets

Teotl Studios (Jul 2014 - Nov 2014) Remote

The Solous Project

Environment Intern Remote

• Creating moudlar environment and textures

• Creating props and textures

 

Might And Delight (Sept 2013 - Nov 2013) Stockholm, Sweden

Canned project

2D Art Internship

• UI 2D art rendering

• Texturing

 

EDUCATION

Futuregames (Nov 2013 - August 2015)

Higher Vocational Education, 3D Graphics

Stockholm, Sweden

 

Campus Gotland, Uppsala University ( August 2010 - June 2013)

Bachelor's degree in Game design and Graphics

Gotland, Sweden

 

HONORS AND RECOGNITIONS

Kim Aava

Asset and Environment Artist

Email: contact@kimaava.com

From: Stockholm, Sweden

SHIPPED GAMES

PROGRAMS

© 2017 Kim Aava | Offical portfolio