I'm a 3D Asset and Environment Artist and I recently had the honour to work at Guerrilla Games in Amsterdam as an Asset Artist for the Playstation 4 game Horizon: Zero Dawn. Before my journey in Amsterdam began I was enrolled in a higher vocational eductaion in game art at Futuregames.


While studing at Futuregames I had remote internship for Teotl Studios, working closely with Hourences at The Solous Project, a survival and exploration experience with VR-support.


After a backpacking trip in Asia, I'm now situated in Stockholm, Sweden working with VR development, where I have been freelancing for Really Interactive AB on Toran and currently working at Fast Travel Games on Apex Construct, a VR game soon to be released.



Fast Travel Games (Mars 2017 - Current) Stockholm, Sweden


Apex Construct (VR Game)


3D Artist


• 3D Concept Design

• Create modular environments

• Model, texture and design weapons, hero props and characters

• Lighting and level art





Freelance (December 4th - Ongoing) 5 Week course

Environment Art Teacher


• Preparing lectures and assignments

• Live demostrations of tools and techniques

• Giving feedback on milestone hand-ins

• Feedback sessions in class


Really Interactive AB - Toran (VR Game)

Freelance (Jan 2017 - Feb 2017) Stockholm, Sweden

Asset and Environment Artist


• Concept and design environments

• Model, texture, implement asset and build environment

• Design, model and texture hero props


Guerrilla Games (Jun 2015 - Jul 2016) Amsterdam, The Netherlands

Horizon: Zero Dawn

Junior Asset Artist


• Create benchmark asset for outsorcing

• Manage feedback for outsourcing

• Create asset from concapt art through a pbr pipepline

• Import and export asset

• Test, review and create lods and collisions


Guerrilla Games (Oct 2014 - May 2015) Amsterdam, The Netherlands

Horizon: Zero Dawn

Environment Intern


Before working as an Asset Artist I was an intern at Guerrilla Games


• Create speedmodels

• Import and export assets

• Populate the world with assets

• Build environment with provided modular assets

Teotl Studios (Jul 2014 - Nov 2014) Remote

The Solous Project

Environment Intern Remote

• Creating moudlar environment and textures

• Creating props and textures


Might And Delight (Sept 2013 - Nov 2013) Stockholm, Sweden

Canned project

2D Art Internship

• UI 2D art rendering

• Texturing



Futuregames (Nov 2013 - August 2015)

Higher Vocational Education, 3D Graphics

Stockholm, Sweden


Campus Gotland, Uppsala University ( August 2010 - June 2013)

Bachelor's degree in Game design and Graphics

Gotland, Sweden



Kim Aava

Asset and Environment Artist

Email: contact@kimaava.com

From: Stockholm, Sweden



© 2017 Kim Aava | Offical portfolio